12.4.15

Avant de mettre à jour iOS 8.3, les retours tu attendras

imageN’appliquez surtout pas la mise à jour iOS 8.3 de votre iPad, si comme moi vous utilisez un Bad Elf Pro pour Skydemon, Foreflight, Air Nav Pro ou n’importe quelle autre application tierce qui s’appuierait sur les données de votre GPS externe. Ces applications risquent de ne plus recevoir le flux de données du GPS et la carte déroulante de se transformer en… carte numérique statique ;-)

imagehttp://blog.foreflight.com/2015/04/11/customer-notice-issue-with-apple-ios-8-3-and-external-bluetooth-gps-receivers/

unnamed

D’après Bad Elf, le problème touche tous les GPS externes d’avant 2014 qui utilisent un protocole “Apple Older Accessories protocol” et n’a rien à voir avec les applications tierces comme Foreflight, Air Nav Pro, Skydemon, WingX, JeppFD…etc. Toujours d’après Bad Elf, le problème est remonté à Apple car même une mise à jour du firmware du Bad Elf n’y changerait rien :

Rest assured we are doing everything we can to get this resolved ASAP. I’m hopeful it will be fixed and released as part of the next iOS point release, which could be as soon as next week (if past release schedules hold).

imagehttp://www.skydemon.aero/news.aspx?story=115

Si vous êtes dans le cas iOS 8.3 + Bad Elf Pro et que vous allez voler, c’est donc le moment de vérifier de revenir à la moving map… devenu statique en gardant le doigt sur le carte (même numérisée) de l’iPad ! Ca fera de l’entrainement !

7232728424_30454e15bf_o 5951849890_855e81c9c9_oTous les doigts sur toutes les cartes

Mise à jour du 17 avril. Parfois les mises à jour de l’iOS ont parfois des conséquences encore plus fâcheuses. Précédemment, dans ce message du blog j’indiquais le risque de la perte de la position en temps réel, dûe à l’incompatibilité d’iOS 8.3 et de certains GPS Bluetooth. On peut tout de même lancer l’application et disposer de la carte numérisée. Seule la fonction de carte déroulante est absente. Mais ce n’est pas toujours le cas et pour Mach7, iOS 8.3 est un cauchemar, l’application étant bloquée au démarrage ;-(

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4.4.15

Flight report and 1st Sedona Orbx test : from Cottonwood to KSEZ

17002683941_c93b76a353_oProgram of the day : join cottonwood (P52) to Sedona (KSEZ).
A very short hop of 14 miles.

2015-4-1_19-3-37-779Aerial view from… Prepar3D (and not Google Earth) !

16817362239_115e8edd52_oWith Foreflight, first check NOTAM and info from chart and any other requirment

16816073170_00a13b435e_oOK, the price is fine at Red Rock (Sedona FBO) ;-)

16796169727_de0d2a692d_oAlso checking destination weather and any usefull stuff

2015-4-1_18-30-56-190On the ramp at Cottonwood (P52). Engine running onboard the Cessna 182 Turbo (CT182T) from Carenado. Weather is fine.

2015-4-1_18-33-13-490The scenery of P52 Cottonwood is basic but free and included in the Sedona package. Basic ? Ok, but flow objets make the job and provide life to this small airfield.

2015-4-1_18-46-46-587Takeoff runway 14 Cottonwood

2015-4-1_18-47-12-824Expect left turn after departure. Let first avoid and not overfly Cottonwood city.

2015-4-1_18-50-26-492Climbing 7’500.
I’m still in love with the cloud shadows of Prepar3D 2.5

2015-4-1_18-53-26-591Approaching the more detailed area with all these red colors

2015-4-1_18-54-35-117Unfortunetly and as usual in the sim, the PAPI lights are really too much visible in the sim. I barely only see this white lights which reveal the exact location of the field ;-(

2015-4-1_18-55-1-28Not as much as “red” as in my memories, but Jarrad (Orbx’author) as defended his point of view and choice for global color of his scenery. Check his post on Orbx forum : http://www.orbxsystems.com/forum/topic/94782-welcome-to-sedona-americas-most-scenic-airport/page-4#entry860889

16840613560_2c85a12200_kPretty red isn’t at the end of the day ? By the way, I guess this pic was my first time in Sedona with Florent in 2008 !
Awesome souvenir !

2015-4-1_19-2-49-926

4319082304_06a5584477_bLess red early and cloudy day with (the two) Alex  plane called “The crow” (check the STOL appendices at each wings)

4908744511_6a72da4e1f_oGround view of Red Rocks around noon

2015-4-1_18-55-20-896

2015-4-1_18-55-32-765

Despite the recommanded settings (“Mesh should be set at 5m and ground resolution at 7cm”) from the author (Jarrad Marshal), I regret the surrounding rendering. Check the Jarrad post on Orbx forum : http://www.orbxsystems.com/forum/topic/95230-ksez-sedona-arizona-mesh-and-texture-resolution-settings-in-p3d-v24/#entry864447

2015-4-1_19-11-18-587The mesh do as much as he can

4954165749_69c114c2ff_oOk, it’s hard for a FLIGHT simulator and not a SCENIC simulator, to be the-best on this matter but the location is so great we would like to have it exactly as it is ;-)

image

2015-4-1_19-21-26-515Another example of the surroundings with the recommended mesh settings. A part from a work of the expert developper Frank Dainese (see his Monument Valley rendition) I don’t see any other solution ;-)

2015-4-1_19-2-49-926

2015-4-1_18-57-32-899Aerial view from the back seat of a virtual C182

4954754004_84ed394cf7_bAerial view from the back seat of a real C182 ;-)

2015-4-1_18-57-16-337Entering left downwind (thanks to the AWOS).
A Mooney (P3D AI aircraft) in on long final visual 21.

17003574725_80417e2f86_oI didn’t even noticed that Foreflight + FSXFlight was able to display AI aircrafts as ADSB trafics, exactly like in real with my Stratus receiver. Here’s the Mooney on final 21 while I’m on the left hand downwind.

2015-4-1_18-57-54-777Overflying the Poco Diablo resort ?

2015-4-1_18-59-45-783Approaching turning final, with the TrackIR I can keep an eye on the runway (which doesn’t prohibite me to overshoot anyway ;-)

2015-4-1_18-59-8-317Turning final and enjoying the surroundings. What a unbelievable place to fly !

2015-4-1_19-22-27-418Is it really a stabilized approach !? ;-) Look at details on the ground. The texture resolution is great !

2015-4-1_19-0-31-87Stabilized… Too high… Continue… As my last video onboard C182 was really a flat and low approach, I’m practising and practising again ;-)

2015-4-1_19-23-25-914The small hill that you encountered on short final is pretty well depicted in Orbx scenery. On this shot, you can also easily recognized the road climbing to the airport. In 2009, I remembered a (private) story on this road… Hum… don’t think it should be public ;-)

2015-4-1_19-0-50-384Short final… Big thanks go to the 4-PAPI Lights

2015-4-1_19-23-43-818 And now… Too low ! Keep the speed. Thank to the sim. Great platform to train and be more precise on the real world for my next trip to Sedona.

2015-4-1_19-1-42-668

In one of his post Jarrad (Orbx author) mentionned that, by coincidence he watched some of my video at Sedona and use them to cross-check the label ;-) I’m a little proud to be part of his work ! Check Jarrad post : http://www.orbxsystems.com/forum/topic/94782-welcome-to-sedona-americas-most-scenic-airport/page-4#entry865828

2015-4-1_19-2-30-125Runway vaccated. A lot a visitors on the ramp. I gave way to the Mooney which vaccate on A4 ;-) and taxi ground much more.

2015-4-1_19-8-16-941As usual in Orbx scenery, the ground ambiance is unbelievable. All this object, make you think of real-word-good-sense : Stay on the line to cut off engine then push the plane ;-)

2015-4-1_19-11-43-197

2015-4-1_19-11-34-108It’s time to pick-up the rental car. Which hotel have we booked ?

2015-4-1_19-4-1-410Once again, no it’s not a Google Earth view but a screen capture of Prepar3D ! Great job Jarrad !

For those interested in comparison between the flight sim + Orbx scenery and the reality, check this post : http://20-100-video.blogspot.fr/2015/03/orbx-sedona-airport-in-prepar3dfsx.html

31.3.15

Orbx Sedona airport in Prepar3D/FSX compared to the real world

The Sedona (KSEZ) scenery has just been released today by Orbx (check here), I play with copy & paste to make a quick comparaison of Sedona from Prepar3D v2.5 and reality.

image

First, the main terminal. It was more windy in 2010 with my family, just after the landing arriving San Diego :

Sedona_Comparaison_1

Same year, have a look at the transcient parking. In 2010, I was coming with the Skyhawk N1955L second in the row. Obviously, Prepar3D/FSx has more difficulty to virtually recreat the surrounding terrain, its color and detailed elevation :

Sedona_Comparaison_2

Still the same year, with a difficult angle to reproduce. On board the Cessna Skyhawk and landing runway 21. To make a more closer view, I remove the cockpit view from Prepar3D. As usual (I know it’s bad and I have to practise), on this field I’m still too low and flat on approach. Back to the picture comparison, it seems the road climbing to the field is more visible in real, more detach from the background. As usual, the surrounding terrain is hard to reproduce finely on FSx.

Edit 04/04/15 : some complain - in comment of this post - about the lack of shadow for static aircrafts. My fault ! It was a bad P3D setup. Here it is :

2015-4-4_11-6-49-26

2015-4-4_11-5-45-629

Sedona_Comparaison_3

And finally for today, my first landing in 2008 in Sedona Airport. Picture captured from a video and again the landing on runway 21. Don’t know why the 4-light PAPI (on left) doesn’t work in Prepar3D v2.5 :

Sedona_Comparaison_4

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